The Anatomy of Games

Workshop with international guests within the course of the INTRA-research project Game Design in Terms of Cultural Techniques.

Programm

Opening by Margarete Jahrmann

Introduction: The Dark Arts of Game Design
by picks from the Cabinet of Curiosities of Francine Boon, Klemens Franz, Konstantin Mitgutsch, Simon Huber. We test an interdisciplinary approach to uncover how tacit knowledge is processed through the act of play — in a pre-discursive space.

We co-created a deck of cards, treating game design itself as a form of research, placed at the intersection of art and science — tactile, poetic, and open-ended.

We engaged with the male and female cycles as a rhythmic foundation for collective creativity and playful exchange — moving beyond flow as cognitive metaphor.

We discussed the promises and challenges of Ludology within the contemporary academic landscape — as well as its potential for intentionally shaping urban spaces to strengthen the public sphere; the social fabric of the infra-ordinary.